Das erste Update im Jahr 2020 erscheint heute am 28. Jänner 2020 für PS4, Xbox One und PC. Ghost Games hat nun auf Reddit die Updates Notes für das Update veröffentlicht.
AuÃerdem ist bekannt, wann das Update für die einzelnen Plattformen erscheint und wie groà es vermutlich sein wird:
PC: ca. 3,5GB - 10:00 Uhr in Deutschland & Ãsterreich (09:00 UTC)
PS4: ca. 5,65GB - 11:00 Uhr in Deutschland & Ãsterreich (10:00 UTC)
Xbox One: ca. 4,94GB - 12:00 Uhr in Deutschland & Ãsterreich (11:00 UTC)
Die kompletten Update Notes sind sehr lange, da sehr viele Bugfixes und kleinere Anpassungen enthalten sind.
Die wichtigsten Ãnderungen habe ich euch übersetzt, den Rest könnt ihr weiter unten in Englisch finden.
Lenkrad Unterstützung
Das Update bringt Unterstützung für folgende Lenkräder in NFS Heat, andere können unter Umständen auch funktionieren:
- Thrustmaster T300RS (PS4, PC)
- Thrustmaster TX (Xbox, PC)
- Thrustmaster T150 (PS4, PC)
- Thrustmaster TMX (Xbox, PC)
- Logitech G29 (PS4, PC)
- Logitech G920 (Xbox, PC)
- Fanatec CSL Elite Racing Wheel (PS4, PC, XB1)
PC Spieler sollten folgendes beachten: Ihr müsst zwingend das Logitech G Hub installiert haben, egal welchen Hersteller ihr nutzt!
Konsolen Spieler sollten folgendes beachten: Bitte schaut darauf, dass euer Lenkrad auch eurem aktuellen Profil zugewiesen ist, bevor ihr das Spiel startet. Damit ihr das Spiel im Lenkrad Modus starten könnt, müsst ihr beim Titelbildschirm zwingend die A Taste auf der Xbox und X auf der PlayStation drücken.
Bitte beachtet aber auch, dass ihr für einige Funktionen den Controller weiterhin benötigt.
Chat Wheel
In Need for Speed Payback gab es das Chat Wheel bereits, da konntest du es verwenden um vordefinierte Emotes zu versenden. Das neue Chat Wheel in NFS Heat gibt dir die Möglichkeit vordefinierte Chat Nachrichten an andere Crew Mitgliedern und Spieler in der aktuellen Spielsitzung zu versenden.
Das Chat Wheel gibt euch die Möglichkeit Nachrichten wie "Hallo" oder "Folg mir" zu senden. Die komplette Liste an Nachrichten stelle ich euch zur Verfügung, sobald das Update live ist.
Die angezeigten Nachrichten werden automatisch in deiner Anzeigesprache des Spiels angezeigt, egal welche Sprache der Absender der Nachricht eingestellt hat.
Das Chat Wheel könnt ihr auch jederzeit aus- und wieder einschalten.
Keys to the map
Wie bereits vor einiger Zeit angekündigt, wird NFS Heat nach dem Release eine Möglichkeit für neue Spieler erhalten um Zeit zu sparen, sogenannte Time Saver Packs, welche für echtes Geld gekauft werden können.
So eine Möglichkeit bekommt ihr mit dem neuen Update. Aber ganz wichtig: Das ganze ist komplett optional und bringt euch keinen Vorteil.
Die "Keys to the map" schalten euch alle Sammelobjekte, Tankstellen, Unterschlüpfe und Aktivitäten auf der Karte frei. Dadurch werden die Aufgaben aber nicht automatisch erledigt, das müsst ihr dennoch selbst machen.
Wie viel dieses optionale Paket kosten wird, ist derzeit noch unklar. Vermutlich wird es sich aber im Bereich von ein paar Euro befinden.
Quality of Life improvements
Using a controller with manual transmission
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You have been bringing this one up a lot. When youâre driving using manual transmission on a controller, the bumper buttons not only are shifting up and down, but share a lot of different functionalities depending on context. You can bribe a cop, enter the garage, start an event, swap a car and more. Especially when shifting up after leaving the garage, this can be slightly awkward.
To improve the experience, all actions except shifting up and down now require you to hold the button for a short while to prevent accidental presses.
Note that this change only affects players that are using manual transmission.
Gas Stations
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Youâve been clear on that one: You want to showcase your cars in the best light, without any damage. We added some functionality to the gas stations to give your car a complete repair when driving through a gas station. Functional damage will be fixed, but also dust will be washed off and scratches repaired.
UI
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After finishing a night event, some UI elements will now stay on your screen. Both the minimap and the speedometer will remain visible, to make it easier to find your way to the nearest safe house if you want to bank your REP. Or to the gas station, if you need repairs and want to go again.
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We added a notification to the garage that will inform you if a server will be shutting down soon.
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Moved the âEscapedâ notification to the bottom of the screen. It will now be shown in the same location as the âEscapingâ notification after you escaped successfully. That should prevent a few accidents.
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There was no button prompt for âBackâ in the decal menu, so we added one.
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The VoIP status bar is now visible on all screens if youâre in a party.
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When you quit a mission or event, the UI will now prompt you that all of your progress will be lost.
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We implemented a new waypoint icon and also polished some icons and notifications around the minimap.
Rewards for Drift events
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We updated the way rewards work for drift events. Now you will receive a reward even if you donât hit the target score.
Bugfixes
Missions
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During the âGot Your Backâ mission, Lucas no longer mentions the grille of Papiâs Camaro before offering you the mission to acquire it.
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Pushing Shaw into the water during the âGot Your Backâ mission should no longer result in the inability to finish the mission.
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When restarting the second part of âFollow the Lawâ, Anaâs subtitles will now be synced with the voice lines.
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In the âHome Baseâ intro, the music should now correctly play throughout the cinematic.
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It shouldnât be raining during the âParty Crashersâ intro cinematic any longer.
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When youâre playing âParty Crashersâ and quit during the âAmbushedâ part of the chapter, the pursuit music should no longer be playing after youâve quit the mission.
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In a different part of the mission, we moved a video wall and a speaker system so both you and the AI drivers are less likely to jump into them.
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Also during âParty Crashersâ, near missing checkpoints will now correctly trigger mission events.
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Fixed an issue that would trigger incorrect voiceover lines by honking repeatedly during the final Chop Shop cinematic.
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When youâre in first place during the âPit Potentialâ story, nobody should tell you âThis is not looking good for youâ anymore.
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We fixed an issue that would show the world in a very bright light that could be noticed as flash during the âLet it slideâ mission.
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Ana should no longer get lost when driving to the âMake a nameâ event when youâre speeding too far ahead.
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When restarting âGet noticedâ, Anaâs car will now spawn in the correct location.
Events
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The final cinematic of the âBirds Eyeâ drift trial will now be playing correctly.
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During the âBrake or Breakâ, a larger crowd will be cheering for you now.
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We reinforced the barriers in the start area of âCeryneian Hindâ so you should no longer be able to drive into them or get stuck.
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âDiscoveryâ event should now start correctly after the countdown ends when âChallenge allâ has been selected.
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A spectator at the start of the âFoxbatâ event was defying gravity as he jumped down a light in an instant. He adheres to the laws of physics now.
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You should no longer be reset to jump in the water over and over and over and over when you fall into the water at the first jump of the âHeightsâ time trial. Or the last jump.
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The night event âKromâ now shows the night event outro and rewards.
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âMoonshineâ Drift Trial should now be concluded by the correct cinematic.
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All AI racers should now follow the correct route during the âNeedletailâ event.
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During the event âRollercoasterâ, one checkpoint was missing flags, barriers and spectators, which have now showed up to cheer you on.
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The âSpringbokâ event is now correctly unlocked only after finishing the driving story.
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The game should no longer show a permanent black screen after the end of the âYoshikazuâ race and before the result screen.
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We fixed an issue that could lead to a spectator floating, which would only be visible when playing with other players and starting on the left side of the grid.
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When restarting an event multiple times, they should now have a countdown every time.
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Completing an event in a personal best on the challenge level should now be properly reflected on the leaderboard.
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During one of the off-road events, you could encounter Rokkit & Rokkit. They probably thought they had better chances of winning when signing up for the race twice. We had a chat with them and one of them agreed to give up their spot for another driver.
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Fixed an issue that could lead to AI drivers floating without cars when restarting events.
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When two players want to start the same event but each their own race, the countdown timer will now count down to 0 before the second player can start their race.
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On PC, you can now decline an event invitation with the key you have rebound that action to.
UI
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Activating photo mode in online play should no longer start the engine.
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In the snapshot gallery, your snapshots will no longer appear in the friends tab, but only in your tab.
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Before you can share a snapshot, a confirmation prompt will now appear.
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The camera will no longer be outside of the garage when triggering snapshot and entering a garage at the same time.
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When crashing a cop car, the âCrashed a Copâ wouldnât always show, this should now be working correctly.
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In the Song display, âMNKYBSNSS - Otro Lugarâ was not showing the artist and title when the song started playing - we fixed that.
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When âNovocaineâ is playing, the artist will now be displayed correctly without underscores.
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Updated the Engine Swap UI in the garage for widescreen resolutions so text should no longer be overlapping.
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Fixed text of daily challenges that was overlapping the speedometer.
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The objective list will now automatically be presented on the screen after leaving the garage.
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The Racer challenges menu will stay on screen after one of the challenges is completed.
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Updated the Racer challenges menu on PC to display the button that closes the menu.
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After completing a daily challenge, the âtickâ icon is no longer overlapping the daily challenge icon.
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The Objective menu that can be opened on the right side of the screen is no longer accessible while in the dealership or part shop.
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Some events have different car performance level recommendations. The lower one is the base level and the higher one is the challenge level. Looking at the crew leaderboard before starting an event could prevent the ability to switch between base level and challenge level of an event, which we now resolved.
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In rare cases, when crashing the car after a jump at Heat level 5, the car and UI would disappear, which should now be fixed.
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Updating a crew description with a text containing profanity would prompt you with âOperation successfulâ, it should now say âOperation failedâ.
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Searching for a specific crew should now work correctly.
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You can now use an apostrophe when creating a crew.
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Some crew leaderboards were a bit slow to update, this will be quicker now.
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Fixed a typo in the Crew invite menu.
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When youâre in a cop chase and hit a cop car without crashing it, you should no longer be prompted with a message implying you did crash the cop.
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When getting busted during night with less than 10,000 Bank, there will now be a countdown to 0 instead of just 0 being displayed.
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We improved the readability of the âThe Leagueâ notification youâre prompted after completing the respective chapter, increasing the opacity of the background.
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When you unlock a new car by completing the main story or one of the side stories, the banner will now no longer say âLeveled upâ, but only âNew Cars unlockedâ.
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When youâre looking at the collectibles overview page of a district that has more than 8 collectibles of one kind, the items will now be scrolling.
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The scrollbar in some menus will no longer move beyond the background of the scrollbar.
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Toggling the the subtitles on or off in the settings will now toggle the option in the accessibility settings and vice versa.
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The Bank and Rep widgets will now appear in the same place across all menus.
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Removed the prompt for the player list while youâre in the Part Shop, as it is not accessible from there.
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Removed some duplicate button prompts in the dealership.
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In the event invite notification, the car rating of the player sending the invite will now be correctly displayed if itâs 400+.
Cars / Garage
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Starter cars will now show customization ratings.
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Cars should no longer be shown with car parts missing in the garage.
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When cycling through the cars in the warehouse and selecting one quickly, the correct car should now be swapped to the garage main spot.
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When playing on PC with a controller, pressing LB should no longer trigger the horn in customization menus.
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Spamming the Skip button while entering the garage should no longer place the car below the garage.
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Vehicles with gloss paint finish should now show correct shadows if showcased in the garage.
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The camera should no longer switch from the bonnet camera to the near chase camera when crashing into objects at high speeds.
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Removed the light letterbox in the garage.
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Updated the description of crew membersâ Deluxe Edition cars in the garage showcase.
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When looking at car parts, the currently equipped part should now be counted towards the total amount of copies you have.
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When youâre in a high gear and are switching to a gearbox with fewer gears than the one previously equipped, the gear will now be switched to the highest possible gear available on the new gearbox. Example: If you are in 7th gear and switch to a gearbox with 5 gears, it should now display that youâre in 5th gear.
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We improved the readability of the âNeed for Speed Rivalsâ license plate option in the customization menu.
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We fixed an issue that would prevent you from unlocking the Drift Story introduction. This could happen when you had a very, very specific combination of car parts that were just below the requirements to unlock the story, which was not reflected in the UI before.
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We bolted on some car parts of vehicles that shouldnât have been removable in the first place.
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You can no longer select âSwap Carâ in the garage if you donât have a car to swap to.
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The message prompt instructing you where to share a custom wrap from will now correctly refer to âLibraryâ instead of âMy Wrapsâ.
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Customizing the fifteen52 rims on some car models will now apply the primary and secondary colors correctly.
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fifteen52 rims should no longer be clipping with brake discs when youâre changing the rim size to maximum.
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Improved the alignment of NOS visual effects for some exhaust models.
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When youâre in the garage, looking for part upgrades, have 2 parts for a specific slot, the stock part equipped and are hovering over the other (better) part, it will show the potential performance improvement. If you now sell the highlighted part, you would keep the stock part, but the potential improvement would still show in the UI. This has now been fixed.
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Rotiform Forged LVS rims now are visually consistent on different levels of detail.
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Scaling down the rim size of the BBS CH-R rims will now correctly affect the spokes.
Car-Specific
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Fixed an issue that could lead to a flickering texture when youâre customizing the color of the BMW i8 Coupe.
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Fixed a visual issue affecting the trunk of the BMW M4 Convertible when a decal was applied.
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The license plate interaction point of the BMW M4 GTS in the garage has been correctly aligned.
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Applying a decal to the BMW Z4 M40i with the Alchemist roof equipped will now fit the designated space.
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The âSpeedhuntersâ exhausts will no longer clip through the âSpeedhuntersâ rear bumper when equipped to the Chevrolet Bel Air â55.
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The Chevrolet Colorado ZR2 â17 is no longer floating when you view it in the showcase.
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The camera wonât pass through the side of the Dodge Charger â69 anymore during a night race intro. Nice.
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Designing a Ferrari 458 Spider â11 in the NFS Studio App using stock parts only and importing it to the game will not charge you any Bank.
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The windows of the Ferrari 458 Spider â11 will now be down when the roof is down. The same goes for the Lamborghini Huracan Spyder â18 and the Lamborghini Aventador SVJ, which will also have the convertible roof equipped by default.
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The wing mirrors of the Ferrari F40 â87 are no longer floating and twitching when the side of the car is damaged.
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The Ferrari F40 â87 will no longer have a preview of the underglow in the âSwap Carâ menu.
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When critically damaged, the rear bumper of the Ferrari FXX-K Evo â18 will no longer be shaking.
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Improved the mapping of decals applied to the rear window of the Honda Civic Type-R â15.
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Applying a decal to the side of the Honda NSX Type-R â92 will no longer affect the headlights when the âRocket Bunnyâ side skirt is equipped.
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Fixed a visual issue that made the rear tires appear partially transparent when equipping the Speedhunters rear fender to the Jaguar F-Type R Convertible â19.
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If youâre taking the Jaguar F-Type R Convertible â19 for a ride, use the bonnet camera and the car is in a critical state, the hood will no longer block your sight.
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Improved the mapping of decals applied to the sides of the Koenigsegg Regera.
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The default spoiler of the Lamborghini Aventador SVJ Roadster â19 should no longer be raising when driving at high speeds.
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The camera wonât clip through the garage floor anymore when selecting an exhaust for the Lamborghini Countach 25th Anniversary.
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The player character shouldnât be clipping through the bottom of the Lamborghini Diablo SV anymore.
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The trunk lid of the Land Rover Defender 110 is no longer clipping with the default roof when the car is damaged.
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We toned down the exhaust popping for the Lotus Exige S â06 a bit to make it sound less resonant.
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We fixed a visual issue that would show on the rear fenders of the Mazda MX-5 when you equipped Pandem rear fenders with a Speedhunters rear bumper.
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Toned down the exhaust flames of the McLaren P1 â14.
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When the Mercedes-Benz AMG GT R â17 is damaged, the grille should no longer be clipping with other parts.
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The camera view in the rim selection menu for the Mercury Cougar â67 now focuses on the rims.
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Equipping the Pandem front bumper and the Pandem front fenders will no longer make the bumper disappear on the Nissan GT-R â17.
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Fixed a visual issue with the second Nissan front bumper in the menu which could make it transparent in a spot where it shouldnât be on the Nissan Skyline GT-R â99.
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When the Porsche 911 GT3 RS is damaged, its license plate will no longer clip inside the rear bumper.
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The Porsche 991 GT3 RS is now showing deformation properly when damaged.
Visual
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We took another look at the lighting in the garage. Sometimes, your character and one side of the car would appear darker than the other side of the car, this should now be fixed.
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Improved a cutscene with Ana, so her hair doesnât clip with her neck anymore. Did you know that Ana is a real person, and her name is - Ana?
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Updated the look of the JuiceBox logo.
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Added Big Country Labs decals.
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While wearing the blue bandana, changing the hair color in the menu will now actually change the hair color.
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There were two pairs of pants that would clip through some tops. Weâve ironed that out.
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Two bermuda shorts had a pretty similar look, we added some color to make them more distinguishable.
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Some glasses would cause its wearerâs lashes to clip through them, which is now resolved.
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Fixed an issue where the camera would clip through the floor of the garage.
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Removed the background of a decal which was showing a square when it shouldnât have.
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When using the Protanopia colorblind setting, all routes will now have the correct color.
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On PC, when you choose a different resolution and are prompted to confirm your choice, the confirmation selection prompt will now highlight an option.
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Added subtitles that were partially missing for one of Lucasâ phone calls.
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Put Italian subtitles back in sync during the prologue.
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Korean subtitles are now in sync during the âPropositionâ chapter.
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âDid he just say Numero Uno?â: The subtitles are now synced with the voice line. Good old Kenny.
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Improved the Russian wording on the outro screen for Time Trial events.
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Increased detail on some ground textures in Port Murphy.
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Some AI characters that take photographs before race events just vanished after a while. They will now no longer disappear mid-scene.
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Fixed a rare issue that could lead to bright light overexposure in the garage.
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The pulsating light in the loading screen before night events should now be in sync with the music for all songs.
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You should no no longer be able to move the cursor out of bounds when looking at the map.
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Background images in the crew menus will now fit the chosen aspect ratio.
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Fixed an issue where some combinations of hairstyles and hair colors could result in slight flickering of the hair.
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When purchasing a car in the dealership and using it straight away, mission markers should no longer be visible in the loading screen.
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We replaced the image thatâs displayed when you unlock the Polestar 1 â20 Hero Edition with a higher resolution image.
Audio
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Lucas could be a bit pushy when reminding you about going to race when you were close to it anyway. We talked to him and he should be more lenient now.
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There was a voice line playing in the garage that was triggered by the wrong event, so we removed it.
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We lowered the volume of the sounds the metal surface of the bridge between Westside and Eden Shores would make when driving over it.
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The large waterfall in Fort Callahan now makes a very calming peaceful sound.
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Blue barrels and big white tires now make a sound when a car is colliding with them.
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A sound should now be playing when receiving an event invitation.
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The helicopter cop chatter in the prologue now is more distinguishable and in line with the other cop chatter.
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When you restart an event using the prompt after the race ended, sometimes free roam music would start playing. This should no longer happen now.
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Improved the audio mix during Daytime race outros to make the music more audible.
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Cops should no longer talk about your Mercedes C63 AMG K.S Edition as âMercedes G-Wagonâ on the radio.
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Improved the audio quality of the cop chatter on PS4 controller speakers.
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Sometimes when the car would tumble and take off into the air, some audio effects would be missing. We fixed that issue to make it sound more immersive.
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When scrolling through the news articles in the main menu, you will now receive audio feedback.
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After completion of âShattered Dreamsâ, the volume of the banter has been increased slightly to be in line with the other voice lines.
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After finishing an daytime event, if you press retry, the celebration sound should no longer play during the loading screen.
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Adjusted the mix of some voice-over lines to better fit the cinematic setting and reflect the environment during the âAmbushedâ intro.
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Starting an event while listening to a phone call should now interrupt the phone call.
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During the Drift story tutorial, Wayneâs voice will now have a more consistent volume.
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When fast traveling, the fast travel sound should no longer be cut off.
World
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Bayview Park: Moved a respawn point further away from a ramp to allow playersâ cars to build up enough speed to jump across the water.
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Port Murphy: Moved a respawn point, you should no longer be able to become stuck in a respawn loop when driving into water in a specific location.
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In a very, very specific scenario that would take too many lines to explain, it was possible to spawn under the map at the Fairview Fields gas station. This should no longer happen.
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There is a jump in Downtown that wouldnât track any progress if attempted with a very high speed, this has now been corrected.
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Similarly, a jump in Grenada Wetlands should now award you with three stars if the cinematic is playing and you achieve the required distance.
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A cop car could get stuck in a loop on a bridge in Mendoza keys. We updated the logic, so they should be able to get out of there without making overtime.
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When entering a cop chase with a helicopter, escaping and coming back to the helicopter, it should no longer hover just above the ground.
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Cops should no longer start chasing you when youâre driving on the monorail tracks and they drive below you and shouldnât notice you.
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The routing on the map during Chapter 5 will now start at the correct garage when using Arabic language.
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If youâre in a cop chase, the âBustingâ meter is filling and both you and the cop crash into water, you should no longer be busted after being reset.
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Improved the cop logic in situations when youâre close to roadblocks.
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AI drivers will stick to the road when taking a specific turn in Sandpiper Forest.
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The same goes for a scenic location on Frontera Hills.
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And one in Grenada Wetlands.
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Improved a ramp in Palm City Raceway so you can no longer get stuck under it.
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One flamingo was hovering above ground in Frontera Hills, another one in Blackwood Heights, but theyâre grounded now.
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To keep the balance, we also raised one flamingo that was partially dug into a Rockville hill.
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Billboards shouldnât get smashed anymore when jumping above them and not hitting them.
Performance
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Improved client stability
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Fixed a crash that could occur during the âBreaking the Lawâ mission when you reached the starting line before Ana.
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Fixed a crash that could occur when reporting a player for an offensive wrap when the player didnât have a wrap on their car.
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Fixed a few crashes that could occur in the garage.
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Fixed several other instances where the game could crash.
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Opening the world map should now be smoother than before.
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Fixed an issue where the game could hang when your car was pushed by the AI, resulting in jumping in the air and reaching extraordinarily high speeds.
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Jumping into an inaccessible part of the map and wrecking the car in the process should no longer lead to the game hanging.
Other
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The achievement âSwappinââ should no longer be awarded when the user wins an event with a stock engine vehicle.
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The achievement âBenefits are niceâ is now correctly unlocked after finishing 25 events.
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Cops should behave smarter when theyâre chasing a player that is then leaving the game.
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It should no longer be possible to enter the garage after accepting a party invitation to an event.
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When joining a party or inviting players to one, they should now be unmuted by default.
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Changing the controller vibration settings when using an Xbox controller on PC will now work as intended.
Quelle: Reddit